Realm Creator

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Terrain

Tier 1

Tier 2

Tier 3

Dice number

Click hexes to paint. 0 tiles, 0 wilderness (the Ash Tyrant starts there), 0 monsters. Monster brushes toggle a fixed monster on an existing hex. Fixed monster hexes cannot touch each other or Ash Tyrant's hex. Rolling 2 or 12 lets a player summon one Astral Projection, or renew their own, if they stand at a corner of a 2 or 12 hex or own a Flameward there. Choose any hex without a rival projection.

New games replace these saved monster placements with random tier 1 monsters, one per six resource tiles, while keeping your terrain and numbers.

Random realm generation

Apply these settings with Random or New map. Generated resources and number tokens are spread out to balance production around corners. Tile count includes the Ashen Hollow. Sea gaps expand the footprint while keeping this land count. Paint up to 8 hexes from the centre.

A map needs at least 3 tiles.

Saved maps

None yet.